News on Breath of the Wild 2 doesn't seem like it's far away anymore, so maybe Nintendo will give players a sense of its dungeons soon. Fans would be more than happy to see some of the creative spirit of the Divine Beasts injected into Breath of the Wild 2's dungeons - traditional in structure, but still unique in context and design. However, there's such a thing as straying too far from franchise tradition. They're also indicative of the way that The Legend of Zelda is in the middle of a rich period of innovation and boundary-pushing. They were meaningful to Link, Zelda, and the Champions as characters, they were extremely memorable settings, and they came with some striking and challenging boss battles. ![]() The Divine Beasts weren't bad dungeons by any means. Press question mark to learn the rest of the keyboard shortcuts. Maybe there's all kinds of Sheikah temple complexes left underground, holding crucial artifacts that Link and Zelda need to keep Ganondorf or Calamity Ganon from returning. All things The Legend of Zelda: Breath of the Wild series discord.gg/botw. The new game's dungeons could still even involve buried Sheikah buildings. ![]() Breath of the Wild 2's dungeons might stand out more meaningfully if they were composed of Shrine-like puzzles all put together, not unlike a normal Zelda dungeon. The Ancient Shrines scattered across the landscape served as countless mini-dungeons instead of the game offering more meaningful dungeons in and of themselves. That game handed you a sword and told you, essentially. Breath of the Wild thoroughly established that there's tons of buildings hidden beneath Hyrule's surface. The Legend of Zelda: Breath of the Wild is the most open-ended game in the series since the original Legend of Zelda over 20 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |